Course syllabus

Computer Graphics for MSc in Engineering, 7.5 credits

Course code: DT519A Credits: 7.5
Main field of study: Computer Science Progression: A1N
Last revised: 14/03/2024    
Education cycle: Second cycle Approved by: Head of school
Established: 30/11/2021 Reading list approved: 14/03/2024
Valid from: Autumn semester 2024 Revision: 2

Learning outcomes

Knowledge and comprehension
Completing the course, the student should be able to explain principles and practice used in computer graphics.

Proficiency and ability
Completing the course, the student should demonstrate skills in applying principles and practice for programming 3D graphics with relevant methods.

Values and attitudes
Completing the course, the student should demonstate the ability to continuosly update his or her knowledge within the field of computer graphics as the state of the art progresses.

Content

  • Real-time rendering with OpenGL, the computer graphics pipeline,
  • transformations and perspective, homogeneous coordinates,
  • real-time rendering of shadows,
  • texture mapping och related techniques, sampling, aliasing,
  • models for materials and light scattering (BSDF),
  • the rendering equation,
  • photorealistic graphics: ray tracing and path tracing.

Hand-in assignments (programming labs and written reports) give practical experience with using OpenGL for real-time rendering of 3D graphics and computational models for rendering more realistic images, as well as insights in how the topics studied in the course are used and developed today.

Examinations and grades

Examination, 7.5 credits (Code: A001)
Grades used are Fail (F), Sufficient (E), Satisfactory (D), Good (C), Very Good (B) or Excellent (A).


According to the Higher Education Ordinance, Chapter 6, Section 18, a grade is to be awarded on the completion of a course, unless otherwise prescribed by the university. The university may determine which grading system is to be used. The grade must be determined by a teacher specifically nominated by the university (the examiner).

In accordance with university regulations on grading systems for first and second-cycle courses and study programmes (Vice-Chancellor’s decision ORU 2018/00929), one of the following grades is to be used: fail (U), pass (G) or pass with distinction (VG). For courses included in an international master’s programme (60 or 120 credits) or offered to the university’s incoming exchange students, the A to F grading scale is to be used. The vice-chancellor, or a person appointed by them, may decide on exceptions from this provision for a specific course, if there are special grounds for doing so.

The grades used on this course are Fail (F), Sufficient (E), Satisfactory (D), Good (C), Very Good (B) or Excellent (A).

Modes of assessment

  • Examination (code A001): Written assignment and oral examination

For students with a documented disability, the university may approve applications for adapted or other modes of assessment.

For further information, see the university's local examination regulations.

Specific entry requirements

Integrals and Differential Equations, 7.5 Credits, Linear Algebra for MSc in Engineering, 7.5 Credits, Algorithms, Data Structures and Complexity for MSc in Engineering, 7.5 Credits, and Software Engineering for MSc in Engineering, 15 Credits. The applicant must also have qualifications corresponding to the course "English 6" or "English B" from the Swedish Upper Secondary School.

For further information, see the university's admission regulations.

Other provisions

The course may be given in English.

Students who have been admitted to and registered on a course have the right to receive tuition and/or supervision for the duration of the time period specified for the particular course to which they were accepted (see, the university's admission regulations (in Swedish)). After that, the right to receive tuition and/or supervision expires.

Reading list and other learning resources

Mandatory literature
Tomas Akenine-Möller, Eric Haines, Naty Hoffman (2018)
Real-Time Rendering, 4th edition
Chapman and Hall/CRC

Reference literature
Matt Pharr, Wenzel Jakob, Greg Humphreys (2016)
Physically Based Rendering:From Theory To Implementation, 3rd edition
Morgan Kaufmann
www.pbr-book.org

Additional material may be handed out during the course